Technocop amiga game
When you get to the building, you will be given the orders regarding the criminal dead or alive. Gameplay then switches to a fun isometric side scroller which is easy to learn but hard to win.
A radar which shows the relative position of the criminal helps find your way, but you have a limited time to find him or her. You must contend not only with the usual thugs, but also the various floor gaps, traps etc.
Capturing or killing the criminal usually yields helpful items you can use in future missions such as turbocharge for your car. There are levels that get much harder and bigger so that it is impossible to finish the last ones without mapping. The ending is disappointing, as you are only shown your high score and there is no "closure" to the plot.
Also, the control scheme is horrible-- nothing compared to the ease of original Commodore 64 version. Still, the furious action, fun 2-style gameplay, and challenging enemies make this a fun game for action gamers of all ages IF you can grasp the controls.
Screenshots from MobyGames. Share your gamer memories, help others to run the game or comment anything you'd like. If you have trouble to run Techno Cop, read the abandonware guide first!
We may have multiple downloads for few games when different versions are available. Also, we try to upload manuals and extra documentation when possible. Action inside buildings, reminiscent of Death Wish 3, features exploding bodies that twitch post-mortally. The buildings map out the same, so if you can put up with the tacky, gory graphics it's got plenty of interest. How to run this game on modern Windows PC? Contact: , done in 0. Search a Classic Game:. Technocop screenshots:.
So what does this robo-cop I mean, Technocop geezer do with his life then? And then you do it all again. Graphics are nice and gory, sound is alright and it plays well. Amiga Review. Akira dashboard, anyone? View all reviews by this writer 6. Kodoichi Why isn't this violent game hidden behind the adult filter if LemonAmiga holds on to its safe search function? View all comments Steve Wilkins The released "Headhunter" on Sega's Dreamcast reminds me a lot of this one. Driving on your motorbike through the urban streets and afterwards entering several locations like office buildings, gas stations, splendid mansions and so on to take the baddies out.
It's sort of a 3D-version of "Technocop" Maybe because it's a lot of fun. Graphics are a bit amateurish. I often played it on amiga in the 90s, though i never beat the game. Don't know, but the controls are better on sega. I always loved it that you have to find the villain first and that there's a time limit.
Oh and the elevators were always fun to get away when enemys are behind me. I mean, other than the sheer Judge Dredd feel it doesn't excel in anything, in fact it is rather mediocre in several aspects. Even the gore seems to be there to make up for the scarce talent of the graphic artists. However, at the end of the day I found myself playing it over and over again. Objectively, though, the on-foot gameplay is seriously flawed. Whimsical controls cause your character to randomly refuse to jump for no reason, and gunplay is frustratingly slow compared to the punks' superhuman reflexes they're already attacking during the animation of you exiting the elevator FFS!
Then the playfield is way, way too small - which entails many infuriating leaps of faith in the later levels - and your sprite tends to walk too close to the edge of the screen. This means that enemies literally materialise under your nose: everytime you encounter one, he's already close enough to start beating you, and given the slow gunplay and the fact that your character has no melee attacks to speak of, it's not hard to imagine the frustration.
At least the game runs fast and the vehicular combat sections work fairly well, but a few small adjustments could have made a gem out of this one. That's mostly what I remember it for, though I did play it quite a bit. Just couldn't make it very far. I never completed it anyway, but I liked the driving sequences and the violent fighting View all comments
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