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Once again, thank you to the following community members who have assisted the SourceMod development team since the 1. BlockSize and ArrayStack. ExportToString and KeyValues. The Stable Builds download page now points to 1. CS:GO code on launch had much of the same code as CS:S making it really easy to port the cstrike extension over to CS:GO and make plugins for one work for both for the most part but this has changed heavily over the years as they strip old code out.

What happened in the last update is they moved away from weaponids and removed item script files and merged everything into items. In doing so they removed functions SM used or are no longer used in the same way or inlined on windows. When the extension was finally finished we considered it a temporary fix since it isn't very maintainable. So here is the approach currently being discussed. The id's for the weapons that are currently in the enum will be mapped to itemdefs so internally we will use itemdefs but plugins will see it as the old id's.

Anything currently not in the weapon ids enum will use the itemdef index. This will require us to update the include with new itemdef indexes when they are added thus plugin recompiling if they want to use the new values. This change will break certain weapons as well, currently the extension does some assumptions for weapons that aren't default cz75a, usp-s, m4a1-s, revolver.

Currently it passes the weaponid for the item that it replaces. So those weapons will be added to the enum separately. I have final say if they are added or not. Apr 29, It's been quite a bit of time since our last news post, so not only do you get a development roundup, but some other related news spliced in as well!

Metamod:Source stable branch 1. However, like SM about 1. There will be no more "final" releases of MM:S. As with SM, people looking to update their servers after a breaking game update would often grab the latest release rather than a snapshot build, not realizing that they might need something a bit more fresh.

In addition to now avoiding that confusion with MM:S, we've also revamped its builds download page , adding similar revision information and source links to what you see on the SM builds download page, and adding support for HTTPS to all downloads. SourceMod stable branch 1. We're continuing to provide many, many game compatibility updates as needed, including updated gamedata files.

Additionally, multiple bugfixes have made their way in since this was tagged as the new stable branch a bit over a year ago. On the note of bug fixes, after weighing the pros and cons, we've decided to switch to GitHub Issues moving forward for future bug reports and feature requests for SourceMod.

While this requires users to have a GitHub account to report an issue, many didn't know that the previous bug tracker existed, let alone that they could log in with their forum credentials. It also unintuitively took forum email address, rather than username. There are numerous stagnant issues there, many that are no longer relevant or that have just been requiring more information for years. This will give us a fresh start. The old tracker is still available, but set to no longer accept new SM bug reports.

As before, it will not be for general support or help. The forums are better suited for that. Metamod:Source development branch 1. Removed the old v1. Added v1. Re-added support for Dota 2. This includes initial support for Source2 and x64 dedicated servers! On the note of Source2, there has been some stir lately due to rumors that CS:GO will be ported to it in the future.

That obviously solicited many questions from people, wondering if SourceMod would continue to work with it. While we don't foresee CS:GO moving to it anytime soon, having MM:S work on the newer engine was the first step and had been in the works for over a year. There are now four Source2 releases, but Dota 2 is the only multiplayer one, and is more lobby-based than relying on dedicated servers.

That's part of the reason that it's a bit too early to say what SourceMod's fate will be on Source2. On the server side, the differences are somewhere between jumping from an older Source variant to a newer one, and the jump from GoldSrc to Source.

And similarly to when Source debuted, there is no SDK; we're flying blind. Your support has given our mod a much brighter future! Thank you! Once officially on Ste Created by PAV. Hypovolemia is a new 3rd person shooter with an emphasis on aggressive, thought provoking gameplay that rewards critical thinking and intelligent positioning for both the individual Operation Black Mesa.

Created by Mc. Operation Black Mesa Opposing force: Source. Reduction: The Alien Swarm Campaign. You are a squad of "Offworld Drop Marines". You are engaged in a war with hostile creatures in the Outer Systems. Your tour ending, you have returned to Earth.

And now you learn the war has reached your home planet What will you do? Created by Jack of Black Phoenix. Resurgence deploys you in shoes of a young resistance member, who have escaped from Nova Prospekt thanks to one free man, and is willing to find his old friends in order to reunite and fight together for the future of the human race. Arrive at City 37 to h The Forgotten Ones. Created by BerntA.

You will experience a story like no other from the protagonist Grobuskna Vladinov's eyes, his family was murdered during the war, Grobuskna and his family was taken captive by Schienzel. Schienzel is a fiction of Josef Mengele, a strong similarity. The Revenge. The Revenge is a first person game based on Half-Life universe. The main character is Anton Logov.

He has to get out of the city in order to deliver something important for the Resistance Forces. It would seem like easy task - to come round Alliance road The Stanley Parable. Created by Cakebread. Follow the game on Twitter twitter. The game is an expe Transmissions: Element Created by shokunin Transmissions: Element is a short, free , single player experience set in the Half-Life Universe featuring a unique gravity defying weapon that allows you to jump buildings and sustain large falls.

Created by Mxthe. Underhell is a Source Engine Game that will be distributed in Episodic releases. Prologue has been released on March 3rd, Chapter 1 has been released on September 1st, Vice and Virtue: Bank Heist. Created by Hunter. Vice and Virtue: Bank Heist is a team based first-person shooter that offers an objective-based versus multiplayer experience where two teams of players each can take on the persona of a cop or a robber.

A four-person robber team has several objectives Wilson Chronicles. Created by Frere D'Arme. Half-Life: Before. Created by Gua. This is a free mod. We will not sell it, it will only make it easier for you to download Divinia Chronicles: Relics of Gan-Ti. Created by Dieblein. With influences ranging from Ocarina of Time to Final Fantasy, this action-oriented title seeks to revive the vintage flavor and vibe of the classics in an original world wi Thinking with Time-Machine.

Created by Foxy. Deep within the facilities at Aperture Science lies a secret research laboratory that was locked and closed off Thinking with Time Machine is a Portal 2 mod in which you will find and use a Time Machine to create Silent Escape.

Created by Pro-Bones. Created by Mevious. Rexaura is a mod for Portal. It is a story campaign with 20 chambers teaching and testing your ability to use some interesting new mechanics involving High Energy Pellets. Double Action: Boogaloo. Created by Jorge. Portal Stories: Mel. Portal Stories: Mel is an upcoming free to play mod based in the Portal universe.

It tells an entirely new story about a new protagonist called Mel who travels with a new personality core and faces a new, still unknown threat. In the early years of Ap Headcrab Frenzy!

Created by XaeroX. Headcrab Frenzy is a free dynamic action Half-Life mod which allows you to quench a desire to destroy these little bouncy critters to your heart's content, hold records and try your hand at cooperative gameplay, competing in public statistics BrainBread 2.

Created by Alone Soul. An unknown outbreak, a world in chaos. Few have survived, you'll have to stay strong. Based on the big hit BrainBread for Half-Life 1 comes its spiritual successor which will offer the old BrainBread feeling along with more neat features to immerse you in Codename CURE.

As a team of special military operatives utilising a range of po Portal: Outside Influence. Created by Elite Treacle. The war is over. Mankind lost. Scattered and spread across the planet, the survivors search for refuge in the ruins of the old world. One of these stragglers stumbled across something that hasn't been seen by outside eyes for a long time Modular Combat. Modular Combat is a role-playing shooter based in the Half-Life universe, that has been out since Combatants face off against each other, and monsters, From Earth.

Created by Auheppa. From Earth is a science fiction first person game where the player, taking on the role of Zenaida Liu, lands on an alien planet that has never been visited by humans before. Pursued by the planet's government, she must find her partner Anthony Yarem Anarchy Arcade. Created by SM Sith Lord. Anarchy Arcade allows you to explore your computer from the inside as you walk around your files and the internet with your friends in a virtual 3D world.

Just like your standard desktop, you can create Crime Wars. Created by iDGi. A PURE role-playing experience that obliterates the fourth wall First Person. A bright and optimistic Sci-Fi future. True interactive narrative. Possibly the most ambitious indie game ever made Created by Former.

Created by Rich. Prospekt begins in the Nova Prospekt prison in the Half-Life universe. Gordon Freeman is slowly being overrun by soldiers in the prison, however unknown to him, his Vortigaunt allies manage to find some help from a forgotten hero. Half-Life: Blue Shift: Source. Developed and ported by Nikolay Aulov. Originally published by Sierra Entertainment.



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