Witcher pdf


















When you reach 14th level, during short or long rests, you can coat one or more of your weapons with a poison maximum of 2. When you strike a creature with one of your coated weapons, you can expend one vigor point to force the target to make a Constitution saving throw against your Sign save DC. Upon failure, roll your martial die. They target takes poison damage equal to the number rolled and is poisoned for the next minute.

At the end of each of the target's turns, it can remake this save to end its effects early. Once you use this feature, you can't use it again until you complete a long rest per weapon that is coated. When you reach 17th level, once on each of your turns when you take the attack action on your turn, you can expend one vigor point to make an additional weapon attack with a light weapon that has the finesse property.

On the GM's discretion, you can multiclass in the witcher class, as described in the Player's Handbook pg. If you do so, the following rules are applied. To qualify for the witcher class, you must meet the ability score prerequisites for the witcher class, as shown in the table below. When you multiclass into the witcher class, you gain the following proficiencies as shown in the table below.

You focus a powerful telekinetic blast to push back enemies, or even break weakened structures. You can create one of the following effects:. This sign's damage to structures increases by 1d6 when you reach 5th level 2d6 , 11th level 3d6 , and 17th level 4d6.

You attempt to charm the mind of a creature, be it friend or foe. A nonhostile creature must make a Charisma saving throw against your Sign save DC or becomes charmed by you. A creature is charmed by you until the spell ends or until you or your companions do anything harmful to it.

The charmed creature is friendly to you. When the spell ends, the creature knows it was charmed by you. While charmed, you have advantage on all Charisma checks directed at one creature of your choice. A hostile creature targeted by this spell must make a Charisma saving throw with advantage against your Sign save DC or is charmed by you for the duration. At the start of each of its turns, an affected target can make a Charisma saving throw. If it succeeds, this effect ends for that target.

You produce a burst of flames from your fingertips. Each creature in a foot cone must make a Dexterity saving throw. A target must succeed on a Dexterity saving throw or take 1d6 fire damage.

You invoke the power of your sign to shield you from harm. The next time you take damage before the spell ends, roll a 1d4 and subtract that from the total. The damage reduced by this sign increases by 1d4 when you reach 5th level 2d4 , 11th level 3d4 , and 17th level 4d4.

You strike the ground beneath your feet and leave a glowing purple sigil, slowing your enemies within. You create a foot radius circle beneath you along the ground. For the duration, this area is considered difficult terrain for all hostile creatures to you. Hostile creatures that start their turns in this area must make a Dexterity saving throw or take 1d4 force damage. This sign's damage increases by 1d4 when you reach 5th level 2d4 , 11th level 3d4 , and 17th level 4d4.

Wondrous any armor, rare - legendary This exquisite armor that was designed for the purpose of protecting a witcher from harm. It is crafted in a manner that allows the addition of a number of magical glyphs to be placed in it that it increase its strength for a worthy witcher.

This finely crafted silver necklace acts as both symbol and as a protective charm for witchers. The appearance of this medallion takes the form of the head of the school of the witcher which this was crafted for. While useful for the detection of magic and for monsters, some creatures seem aloof of its abilities. A witcher that is attuned to this item can use an action to focus their attention to their surrounds.

You can see the faint outline of any non-humanoid creature within 30 feet of you until the start of your next turn. This masterfully crafted longsword was designed with the intention of magical runes to be placed on it. Tempered with the proper alloys, this blade can bear a number of magical runestones that will increase its strength for a worthy witcher.

This weapon is silvered for the purpose of overcoming resistance or immunity to mundane weapons. Should you have more than one runestone placed in this item, you choose which addition damage is dealt limit of one die per turn. Runestones are magical enchantments that can be placed in specially crafted weapons. Glyphs are only able to be placed on armor. Placing a glyph or runestone in a witcher item is permanent. An item that can have glyphs or runestones placed in it will allow for a number of glyphs or runestone slots, as listed in its description.

No other items can use glyphs or runestones in this manner. Lesser runestones deal 1d4 damage, regular runestones deal 1d6 damage, and greater runestones deal 1d8 damage. Weapon: You deal extra force damage the first time you hit a target once per turn. Weapon: You deal extra fire damage the first time you hit a target once per turn.

Weapon: You deal extra poison damage the first time you hit a target once per turn. Weapon: You deal extra cold damage the first time you hit a target once per turn.

Glyph of Aard. Armor: Your aard cantrip push distance is increased to 10 feet against Medium or smaller creatures, or can push one Large creature 5 feet but not knocked prone. Glyph of Axii. Armor: Your axii cantrip affects the minds of charmed creatures to defend you and will attack targets that are hostile to you, up to a CR of one quarter of your witcher level. Glyph of Igni. Armor: Your igni cantrip's damage die turns into a d8. Glyph of Quen. Armor: Your quen cantrip damage reduction die turns into a d6.

Glyph of Yrden. Armor: Your yrden cantrip damage die turns into a d6. Eleonora "Noura" Abdrakhmanova DaveRapoza. CD Projekt Red. Portions of the materials used are property of Wizards of the Coast. This document was lovingly created using GM Binder.

If you would like to support the GM Binder developers, consider joining our Patreon community. Witcher A whirlwind of fangs and claws lash out at a human male as he effortlessly parries away each attack with his silvered longsword in hand. Mutated Hunters on the Path The life of a witcher is seldom one of little report.

Once Man, Now Monster Many have heard tales of witchers as mutants with no soul, and are seen by some as no better than the monsters they hunt. Knights to No King As a witcher, you are independent, contract based monster hunter.

Creating a Witcher When you create a witcher, you will have to keep in mind two elements: how they gained their witcher abilities, and how society views them. Quick Build You can make a witcher quickly by following these suggestions. Starting at 1st level, you gain the following benefits. Your eyes now take on the appearance that of a cat's, yellow in color, and slitted. You gain darkvision out to a range of 60 feet. If you already have darkvision from your race, its range increases by 30 feet.

You needn't sleep any more if your race requires it. Instead, you meditate deeply, remaining semiconscious, for 4 hours a day. While meditating, you can dream after a fashion; such dreams are actually mental exercises that have become reflexive through years of practice. After resting in this way, you gain the same benefit that a human does from 8 hours of sleep.

You gain resilience to poisons and concoctions that would kill a lesser being. Your body begins to age at a reduced rate. For every 2 years that pass, your body ages only 1.

Your body develops a number of weird quirks, such as pigmentless hair or skin. You may lose scales, claws, feathers, or a number of other racial traits. Discuss with your GM about these abnormalities.

Whatever you choose, the mutation process you underwent caused your body to react in a visual manner, leaving it apparent that you are different from the rest of your kind. Some school's mutations offer strange quirks such as the school of the cat's hyperaggressive nature, the reclusiveness of the bear, or just simply a lack of emotions.

Witcher Schools Dedicated to the art of hunting, studying, and killing all manner of uncouth creatures, be it demonic, supernatural, or bestial, witcher schools train, arm, and raise witchers.

Signs and Vigor Points Witcher Levels Maximum Vigor Points for a Sign 2nd—4th 2 5th—8th 3 9th—12th 4 13th—16th 5 17th—20th 6 School of the Griffin only Vigor Vigor is the measure of unlocked magical potential gained by witchers through the introduction of mutagens.

Full Moon. Your hit points maximize. Side effects: You lose the use of darkvision. Golden Oriole. You gain immunity to poison and the poisoned condition. Side effect: You become vulnerable to fire damage. You gain resistance to slashing damage. Side effect: You gain vulnerability to bludgeoning damage. Requires 11th Level Side effect: You make all Wisdom checks with disadvantage.

Your walking speed increases by 10 feet. Side effect: You make Wisdom Perception checks with disadvantage. Requires 5th Level Side effects: Your Constitution modifier is reduced by 1. Side effects. Your walking speed is reduced by 5 feet. Requires 11th Level Side effect. Attacks against you are made with advantage. Side effect. You lose the ability to take Attacks of Opportunity. You take a -2 penalty to AC.

Ability Score Improvement When you reach 4th level, and again at 8th, 10th, 12th, 16th, and 19th level, you can increase one ability score of your choice by 2, or you can increase two ability scores of your choice by 1. Extra Attack Beginning at 5th level, you can attack twice, instead of once, whenever you take the Attack action on your turn. The number of attacks increases to three when you reach 13th level in this class.

Join Us. The Witcher by Andrzej Sapkowski series Ads. Download book Read book. The Witcher and novels have been translated into several languages, including English.

The first five books have official English translations and the last two have only fan translations. Official translations of both are expected in several years. Both short stories and novels are considered to be blockbusters of Polish fantasy and are praised for their slightly ironic sense of humor and subtle links to modern culture.

This series of books is praised to be one of the best fantasy-saga for the whole existence of this genre. Unusual beautiful and savage world of literary legend, full of gnomes, elfs, werewolves, vampires, hobbits, dragons, monsters and first of all people, comes alive before the reader.

The mail character of the series is Geralt, the witcher itself. He is a monster hunter. His sole purpose is to destroy the monsters that threaten the world and people. He is known under the names: Gwynbleidd - "White Wolf", white-haired witcher and also as Butcher of Blaviken.

He has been done his work for a long time until he met a young girl Cirilla. Make sure to disable the autosave feature in the options as this is one of the main culprits. Make sure to disable the tutorial pop-ups. They still can be found in the journal and that way you don't risk the game hanging. Also, disable any overlays you have outside of the one I'll include down below. If you're playing the GOG version don't use the galaxy features or the game's launcher.

You shall start the game directly from the game executable anyway. The exe should be set to run under admin with windows 7 compitability. While you play make sure not to have a lot of save files. Keep no more than saves for the entirety of your playthrough. All of this is to ensure a more stable experience and it will help in the long run. Most of these issues were present 10 years ago, so don't be afraid - it's nothing new.

If you install all of the mods below the chance of a crash increases marginally, but you shouldn't see more than a couple of 'bonus' crashes compared to an unmodded game for your entire playthrough. If your pc is weak and has trouble even maxing the game use only mods 11, 12, 13, 14, 15, 16, 17, If you want a vanilla experience with only improved graphics and bugs fixed - install mods 01 to If you want a more difficult, but rewarding combat with emphasis on oil and potion preparation, and with an overall gameplay overhaul - install everything.

If you install everything you won't be able to play the fan adventures or the couple ones made by CDPR who are not lore-friendly anyway and should be viewed as bonuses to the enhanced edition.

FPS Counter 3. Start the game and press F Enable the ultra AA from the options. Enable V-Sync from the options. Decrease the sharpness to Texture Settings Downgrade Fix 1. If such folder doesn't exist - create one.

Texturen Mod 1. Hi-Res Character Models 1. Realistic Blood Effects 1. The Witcher Overhaul Project 3. Overwrite the two files when asked. The new sound files from the Sound folder aren't needed and you can skip them, if you don't like them.

I don't recommend the sounds folder, but it's up to you. The texture work is the best so far and improves the game a lot. Realistic Moon 1. Overwrite when asked. Natural Shani 1. Who claimed that Taveera belongs to him.

Andrzej Salkowski is a Polish writer who was born in and studied economics. He is famous due to this book. Download Now The Last Wish.

Swords of Destiny. Blood of Elves. Time of Contempt. Baptism of Fire. The Tower of Swallow. The Lady of Lake.



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