Call of duty black ops 2 game tips
For instance, you'll need to unlock the gold camo for every sniper rifle if you want to obtain diamond camo for the sniper. To play some old Activision classics, you need to play on the Nuketown map.
Shoot the heads off all of the mannequins within a minute and thirty seconds. Don't worry about the ones int he background, as those don't count.
Mannequin locations are randomly generated, so you'll have to look around a bit. If you successfully decapitate all of the mannequins within the required time frame, you'll be able to play old Activision titles such as Pitfall, H. Last Edited: 7 Mar pm. First, enter " " as a code, then enter " " as a code. The "Where Are We Going? Find the three hidden teddy bears on the Nuketown Zombies Nuketown map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound.
The first teddy bear can be found in a chair, in the wrecked bus in the center of the map. The second teddy bear is in the backyard of the home with the Nuketown sign out front. Travel through the house, and turn left at the shed at the edge of the map. Look for a narrow split in the fence to find it.
The third teddy bear is upstairs, in the yellow house opposite the sign. Go up the stairs, then turn around to find a bunk bed. It is on the top bunk. The first is located in Freigh's head the robot over the church. The second one is in the staff room under the Pack-A-Punch machine; follow the wooden planks. The third one is in Agartha, near the fire staff portal. Find the three hidden green rocks on the Origins map, and interact with them by crouching near them with your reticule over the green rock and pressing X until you hear a sound.
Once you activate all three green rocks, a secret song will begin playing. The first green rock can be found in the spawn room at the corner near the Generator Room 3 door. The second green rock can be found by leaving the starting area and going toward Generator Room 2.
Follow the route to the workshop through the trenches, and locate the sign that points to No Man's Land. Unlock the bunker door, go upstairs, and search under the bunk beds that are against the wall.
The third green rock can be found by opening the door to No Man's Land, and following the signs to the Excavation Site. The rock is hidden near some crates that are in a corner of the map to the left of the Excavation Site.
Find the three hidden teddy bears on the TranZit map, and interact with them by crouching near them with your reticule over the teddy bear and pressing X until you hear a sound. The first teddy bear is on a bench, in the bus station right near where you begin.
The second teddy bear is on the farm the third stop on the bus ride. Go upstairs, and look on a blanket to find it. The third teddy bear is in the town, near a pool table inside a building where a perk can be purchased.
In Zombies mode, get a collateral head shot with a single bullet to permanently unlock the Deadshot Daquiri perk in Zombies mode. This perk increases the head shot multiplier. In Zombies mode, revive the same teammate at least fifteen times in the same round. If done correctly, a green flash will appear from the revived teammate to indicate the "Quick Revive" perk has been permanently unlocked for use in Zombies mode.
When you see a robot, look at its foot. If its foot is lit up, then shoot it. Allow the robot to step on you, and you will teleport inside the robot. Dig up several of the dig spots around the map. Once you get the golden shovel, dig more up to get the golden hardhat. To bury the robots that come after you with a claw and flamethrower, get it in a footprint location. When a robot steps, it will bury him in the ground. You can then shoot and kill it.
When Round 1 begins in the Die Rise map, leave the first room. Kill enough zombies to earn points. Then, go into the elevator shaft, and wait until it drops down to the bottom floor. Go through the dark hallway, turn right, and jump over the gap to the skyscraper ledge on the opposite side.
Exit the room you land in, turn right, go past the door, and enter the concrete room with locked double doors. Open the double doors with your points, then run straight ahead through the sweat shop. Against the back wall of the large room, there is a large switch. Press it to activate the power, and unlock all the benefits it enables. To build the Sliquifier Wonder weapon in the Die Rise map, you will need five parts found near the power room.
First, reach the skyscraper containing the power switch by waiting inside the elevator in the spawn room until it drops down to the bottom floor. Go through the dark hallway, and jump over the gap to the next skyscraper. There are seven spawn locations where the five items will randomly appear. Thus, check each spot around the map to gather all five parts:. Once the five items are collected, the Sliquifier Wonder weapon will float in place. The whole team can grab one.
The Sliquifier can also be obtained through the Mystery Box. The Sliquifier explodes zombies in a single shot, and leaves behind a slick area on the ground that makes any pursuing zombies trip. Use the slick zone to bunch up five zombies, and kill them all in one shot to get the "Slippery When Undead" achievement.
Go to the farm area the third stop on the bus ride in TranZit, and find the cornfield. There will be small creatures Denizens in the cornfield that jump on your head and claw at you. In TranZit, you will begin inside a bus station. Once you buy your way out, or construct the turbine to open the doors, you will find a bus with a robot driver.
If you shoot him enough times, he will say "I hope you're sorry, asshole. The bus will stop, the doors will lock, and you will be stuck outside. The following is a list of the parts needed and where to find them:. Jet Engine: Once you get the bus running, you will pass by the diner after leaving the bus station and go through a tunnel.
The jet engine will appear about halfway through the tunnel. You must jump off the bus to collect it. It is a very large item, but it is easy to miss. Handle: On your way to the power station, you will pass through a farm with a large cornfield.
Go inside to find the handle on the stairs in the far left corner, behind a table. Wire: At the power station, you will be able to construct an electricity trap. Search the lower levels for the wire. Note: To complete all the tasks required to build the the Pack-A-Punch machine, leave one zombie alive during an earlier round so you do not have to worry about killing zombies while completing these requirements.
Start at the Bus Station in TranZit. First, construct the Turbine by grabbing the mannequin from the central map, a toy plane's wing under the nearby pay phones, and a fan sitting by some seats near the window.
Take the parts to the workbench to build the Turbine. Escape the Bus Station, get on the bus, and ride it to the Power Station. Gain access to the Power Station by buying your way through the shed door directly across from the bus stop. Enter the Power Station, and activate the power. All three are scattered in the small Power Station. Collect and attach them to the power switch to turn it on.
Then, place the Turbine near a door with a lightning bolt symbol on it. If your Turbine shorts out before you reach the next location, you will need to replace it or get another player to help. Next, reach the Bank. Unlock the front door, then use a grenade or the Ray Gun to blow open the two vault doors. Inside the vault is another lightning bolt door similar to the Power Station door. If your Turbine is active in the Power Station and correctly placed, the lightning bolt door in the vault will open.
Go down inside the bunker through the now opened door, and collect the Battery, Shell, and Stool. They are all scattered around this small new area. Take them to the nearby workbench, and construct them to build the Pack-A-Punch machine, allowing you to buy power-ups for your weapons that include attachments and special engravings. These power-ups greatly increase the power of your weapons, but they cost 5, points each.
In the Raid multiplayer map, there is a basketball court in an outdoor corner of the map. Beyond the hoop are some basketballs lined up. Line yourself up with the hoop and the basketballs, then shoot or melee either of the two balls near the edge of the platform to make a shot.
Time Bombs are randomly given at the Mystery Box. Once you have gotten the Time Bomb, equip it to see two options: "Save" and "Restore". Throwing a Time Bomb on the ground will prime the bomb. Then, "Save" will save the round exactly where you are. Selecting "Restore" will revert you back to where you saved, with all the same weapons and points as you saved earlier. Using the Time Bomb, you can revert to an earlier round.
You will lose any points gained or weapons swapped, but opened doors will remain open. There is one advantage to using the Time Bomb with other players. If other players join the game after a Time Bomb has been placed and saved, they will keep all weapons and points after being restored. This is a good way to help other players get this achievement. After freeing Leroy from his prison cell, give him booze to break into the armory.
Inside the armory are many chalk-outlines of weapons. Instead of buying a weapon in this area, you can pick up chalk and place it on new question mark symbols that appear around town. By picking up chalk and filling in the question mark symbols, you will get several thousand points for each. The first question mark appears outside the prison.
The second is up the stairs from the prison. The third is in the cave entrance to the second floor of the saloon. The fourth is by the Quick Revive right where you start after sliding into the mine.
The final one is on the second floor of the courthouse. You can get enough points after restoring time to reach the gazebo by filling in two or three of these question marks. To use the Pack-A-Punch machine in Round 1, you will need to either earn points very quickly and avoid the ghost in the mansion after opening the entrance and activating the Time Bomb, or get extra help by playing with other people.
Use the Time Bomb, and retain a lot of points by joining a host's game after the Time Bomb has been placed and saved, which will allow you to retain points after the restore. To activate the Pack-A-Punch machine, you will need points. Have 10, to 20, points while on a team to be safe, or attempt to do it solo. Work towards the mansion. Whether you are doing it solo or with a group, you will need to free Leroy from his prison cell and unlock every door to the mansion before using the Time Bomb.
Once the gate outside the mansion is clear, you can restore back to the first round. Earn as many points as possible before time traveling. Use the knife and pistol often, and avoid headshots. Remember to place the Time Bomb during Round 1. If you are unlucky at the Mystery Box and do not get the Time Bomb after two or three attempts, choose to restart.
Use the chalk outlines after restoring time to get a lot of points quickly. Then, enter the mansion, but beware of the ghost, as she will steal points every time she hits you.
Once you are inside the mansion, go upstairs, and open the hidden bookshelf. Go through the crawlspace, through the room, and jump down into the garden. Exit right, and enter the maze. At the maze entrance, go left, right, second passage left, right, immediately right, left, right, right, immediately left, and straight forward to reach the gazebo. Then, go down the stairs, while avoiding the holes in the stairs, to reach the Pack-A-Punch machine.
If you are quick enough, you can avoid the ghost and still have points leftover. Successfully complete the game, then go to "Reply Mission", and select a past mission. Set your weapons to future weapons, then complete the mission to get the "Back In Time" achievement. Find the prison key. It will randomly spawn in multiple areas around the map. Look for a green glow to see it. The key will often spawn on the key ring on the wall right next to Leroy's cell door. Then, go to the prison.
There is a locked cell with a large hillbilly inside named Leroy. Interact with the door after getting the key to open it. To find the prison, look for stairs leading up to a second floor of one of the wooden buildings in the corner of town. Drop down through the ceiling to enter the prison. After freeing Leroy, go to the Candy Shop. It is located past the graveyard, or through the debris covered alley near the power room in the town area.
The building has a large lollipop sign over the window. The door costs points to open. Keep me logged in on this device Forgot your username or password? Don't have an account? Sign up for free! Permanent Deadshot Daquiri in zombies Tranzit. Nuketown playable arcade games.
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